replays
Offline 79.165.151.88:28015 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 09:25 UTC19d ago | 1° | – | running | 0 |
| Thu 24 Sep, 13:21 UTC33d ago | 1° | held half | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on replays?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on replays?
Its rhythm cannot yet be told: too few of replays's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 19 days 18 hours ago.
Population
How busy is replays?
replays went quiet 7 days 19 hours ago and is offline right now.
How does replays rank against other Rust servers?
The top 70% of ranked servers includes replays, at #15,348 for player hours over the last seven days.
Rules and settings
Which map does replays run?
A procedural map, generated by the game, runs on replays.
What are the rules and settings on replays?
The name replays does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does replays run?
Rust network protocol 2634 and build 167058 on Windows is what replays runs. Steam updates your game for you, and the protocol has to match for you to join.
Is replays online, and how reliable is it?
replays is down just now; the last sighting was 7 days 19 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 24 September 2026.
Where is replays located?
No region is published by replays. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 79.165.151.88:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include replays?
Modded Rust servers, by live population are the Rust Heatmap lists that replays fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on replays mean?
The game's server browser reads the tags replays publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167058 (Build): The game build here is 167058; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join replays?
To join by console, open it with F1 in Rust and enter client.connect 79.165.151.88:28015. Or press Launch Rust on this page, which connects you through Steam.