Rust HeatmapInfrared · players
IR live Players65,070 Servers11,731 Warm3,342 Fresh wipes · 3h200 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–5° · slots

A Rust Server

Offline 79.115.21.127:28015 checked 26d ago

vanillamoddedoxide
Sp1 · players now 0/ 5
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,973
rank
top 70%
28d ago
last wipe
no schedule published
6d 19h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 26d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep28 Sep1 Oct4 Oct7 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

6d 19h
Thu 5 Nov, 19:00 UTC
FW
34d 19h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 31 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:30 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
16 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
52 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
231 / 260

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on A Rust Server?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 31 hours in.

What is the wipe schedule on A Rust Server?

A single monthly wipe, the force wipe, is all A Rust Server runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 28 days 5 hours ago.

Population

How busy is A Rust Server?

A Rust Server went quiet 26 days 18 hours ago and is offline right now.

How does A Rust Server rank against other Rust servers?

Ranked #15,973 on seven-day player hours, A Rust Server is in the top 70% of all ranked servers.

Settings and rules

Which map does A Rust Server run?

The game generates the procedural map on A Rust Server.

What are the rules and settings on A Rust Server?

The name A Rust Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does A Rust Server run?

The build on A Rust Server is Rust network protocol 2634 and build 166586, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is A Rust Server online, and how reliable is it?

Offline at the moment: A Rust Server was last seen 26 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 25 September 2026.

Where is A Rust Server located?

A region is not published for A Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 79.115.21.127:28015.

Lists and filters

Which Rust Heatmap lists and filters include A Rust Server?

These Rust Heatmap lists include A Rust Server: Modded Rust servers, by live population. Filtering the list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on A Rust Server mean?

These are the tags A Rust Server publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp5 (Max players): Slot count: 5; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166586 (Build): This build is 166586; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join A Rust Server?

To join by console, open it with F1 in Rust and enter client.connect 79.115.21.127:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2634,^v,gmvanilla,cs166586,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp5
Max players Slot count: 5.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166586
Build This build is 166586.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.