[ESP]FOREVER
Offline 79.112.86.235:28015 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:37 UTC FW27d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [ESP]FOREVER?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on [ESP]FOREVER?
Once a month, with the force wipe, [ESP]FOREVER wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 27 days 6 hours ago.
Player counts
How busy is [ESP]FOREVER?
[ESP]FOREVER went quiet 27 days 4 hours ago and is offline right now.
How does [ESP]FOREVER rank against other Rust servers?
The top 59% of ranked servers includes [ESP]FOREVER, at #13,613 for player hours over the last seven days.
Settings and rules
Which map does [ESP]FOREVER run?
[ESP]FOREVER runs a procedural map of size 4,000 with seed 100816564, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [ESP]FOREVER?
No gather rate appears in the name [ESP]FOREVER. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does [ESP]FOREVER run?
Rust network protocol 2634 and build 166494 is the build [ESP]FOREVER runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [ESP]FOREVER online, and how reliable is it?
Offline at the moment: [ESP]FOREVER was last seen 27 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [ESP]FOREVER located?
Nothing about a region comes from [ESP]FOREVER. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 79.112.86.235:28015.
Lists and filters
Which Rust Heatmap lists and filters include [ESP]FOREVER?
The Rust Heatmap lists that [ESP]FOREVER fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on [ESP]FOREVER mean?
The game's server browser reads the tags [ESP]FOREVER publishes: gmvanilla (Game mode): The vanilla survival game; mp400 (Max players): The slot count is 400; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [ESP]FOREVER?
To join by console, open it with F1 in Rust and enter client.connect 79.112.86.235:28015. Or press Launch Rust on this page, which connects you through Steam.