DEV SERVER
Offline 78.46.93.232:29005 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 18:24 UTC15d ago | 1° | – | running | 0 |
| Sun 11 Oct, 17:32 UTC16d ago | 1° | – | 1 days | 0 |
| Mon 28 Sep, 10:07 UTC29d ago | 1° | – | 13.3 days | 1 |
| Sun 27 Sep, 12:55 UTC30d ago | 1° | – | 0.9 days | 1 |
| Thu 24 Sep, 21:04 UTC33d ago | 1° | – | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on DEV SERVER?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on DEV SERVER?
Wipes come at irregular times on DEV SERVER, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 15 days 8 hours ago the server made the world it is on now.
Population
How busy is DEV SERVER?
DEV SERVER went quiet 10 days 4 hours ago and is offline right now.
How does DEV SERVER rank against other Rust servers?
The top 70% of ranked servers includes DEV SERVER, at #15,290 for player hours over the last seven days.
Settings and rules
Which map does DEV SERVER run?
A procedural map of size 3,500 with seed 1256, generated by the game, runs on DEV SERVER. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on DEV SERVER?
The name DEV SERVER does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does DEV SERVER run?
Rust network protocol 2634 and build 167398 on Linux is what DEV SERVER runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is DEV SERVER online, and how reliable is it?
Last seen 10 days 4 hours ago, DEV SERVER is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 24 September 2026.
Where is DEV SERVER located?
Nothing about a region comes from DEV SERVER. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 78.46.93.232:29005 is its address.
Tags
Which Rust Heatmap lists and filters include DEV SERVER?
These Rust Heatmap lists include DEV SERVER: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on DEV SERVER mean?
The game's server browser reads the tags DEV SERVER publishes: gmvanilla (Game mode): This is vanilla survival; mp17 (Max players): The slot count is 17; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): This build is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join DEV SERVER?
Enter client.connect 78.46.93.232:29005 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
