Rust HeatmapInfrared · players
IR live Players57,218 Servers11,715 Warm3,311 Fresh wipes · 3h174 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–20° · slots

CRYMAP_TEST

Online 78.24.41.96:28025 checked 9m ago

biweekly wipes vanillamoddedcarbon
Sp1 · players now 0/ 20
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 4°
Tue 11:00flare: a wipe in that hourThu 09:00
1
7-day average
peak 5
#4,245
rank
top 19%
1d ago
last wipe
biweekly schedule
7d 8h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 9m ago

Li2Players

AveragePeakWipe
0123411:0020:0005:0014:0000:0009:00Wiped Tue 27 Oct, 22:55 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
05010015020011:0020:0005:0014:0000:0009:00Wiped Tue 27 Oct, 22:55 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

3.4 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

Coming wipes

7d 8h
Thu 5 Nov, 19:00 UTC
FW
12d 12h
Tue 10 Nov, 22:55 UTC
26d 12h
Tue 24 Nov, 22:55 UTC
35d 8h
Thu 3 Dec, 19:00 UTC
FW
40d 12h
Tue 8 Dec, 22:55 UTC

The first 48 hours of its last wipes

Sun 18 OctWed 14 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 22:55 UTC1d ago – – running 3
Sun 18 Oct, 12:14 UTC10d ago 2 halved by day 5 9.4 days 0
Wed 14 Oct, 22:19 UTC14d ago 3 halved by day 1 3.6 days 0
Thu 8 Oct, 18:48 UTC20d ago 3 held half 6.1 days 2
Tue 6 Oct, 22:30 UTC22d ago 3 – 1.8 days 0
Sat 3 Oct, 19:27 UTC25d ago 1 held half 3.1 days 1
Thu 1 Oct, 17:57 UTC FW27d ago 3 held half 2.1 days 2
Wed 30 Sep, 20:18 UTC28d ago 3 – 0.9 days 3
Fri 18 Sep, 09:06 UTC41d ago 3 halved by day 1 12.5 days 2
Mon 14 Sep, 18:17 UTC44d ago 3 halved by day 1 3.6 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久
EA · groups of 8+ · biweekly · 1 on average
3 / 100
半萌·1000倍PVE不掉-无限耐久-据点-僵尸-养殖
EA · groups of 8+ · biweekly · 1 on average
2 / 100
113 / 999
38 / 999
85 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
14 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on CRYMAP_TEST?

The average peak across its recent wipes is 3 players. 25 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 3 when it did not hold.

What is the wipe schedule on CRYMAP_TEST?

The prediction follows its tag, as too few of CRYMAP_TEST's wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 35 hours ago. The tags declare one wipe every two weeks.

Player counts

How busy is CRYMAP_TEST?

The current population of CRYMAP_TEST is 0, against 20 slots. The average across the last seven days is 1 players; the peak reached 5. Its busiest point in the last 48 hours was 16:00 UTC, averaging 3 players.

How does CRYMAP_TEST rank against other Rust servers?

Ranked #4,245 on seven-day player hours, CRYMAP_TEST is in the top 19% of all ranked servers.

Rules and settings

Which map does CRYMAP_TEST run?

The map on CRYMAP_TEST is procedural, size 2,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on CRYMAP_TEST?

No gather rate appears in the name CRYMAP_TEST. Groups can contain up to 8 players, the default in the game. The server runs build & creative, a building sandbox without gathering. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does CRYMAP_TEST run?

The build on CRYMAP_TEST is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is CRYMAP_TEST online, and how reliable is it?

Right now CRYMAP_TEST shows as online. About 34 hours ago is when it last restarted, by its own uptime figure. It was up 125 of 168 hours across the last 7 full days, or 74% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is CRYMAP_TEST located?

No region is published by CRYMAP_TEST. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 78.24.41.96:28025.

Does CRYMAP_TEST run smoothly?

It averaged 191 server fps over the last 48 hours, with a low of 182. Buildings, deployables and the rest of the world came to as much as 30,648 entities. The highest memory use was 2,515 MB. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include CRYMAP_TEST?

Rust build servers, Rust servers tagged creative and Modded Rust servers, by live population are the Rust Heatmap lists that CRYMAP_TEST fits. Filtering the list by Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days brings it up.

What do the server tags on CRYMAP_TEST mean?

gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): This server has 20 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^c (Creative): A creative sandbox: no gathering, build as you please; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags CRYMAP_TEST publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join CRYMAP_TEST?

Enter client.connect 78.24.41.96:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^b,^v,^c,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp20
Max players This server has 20 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^c
Creative A creative sandbox: no gathering, build as you please.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.