Test Server
Offline 78.17.117.14:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 50, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:43 UTC11d ago | 50° | – | running | 50 |
| Wed 7 Oct, 12:09 UTC21d ago | 50° | held half | 10.9 days | 50 |
| Thu 1 Oct, 19:17 UTC FW27d ago | – | – | 5.7 days | 50 |
| Sat 26 Sep, 09:22 UTC32d ago | – | – | 5.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test Server?
At their busiest, its recent wipes averaged 50 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Test Server?
There is no next wipe to predict on Test Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 11 days ago.
Population
How busy is Test Server?
The last time Test Server was seen was 2 days 22 hours ago, and it is offline now. The average across the last seven days is 50 players; the peak reached 50.
How does Test Server rank against other Rust servers?
The top 10% of ranked servers includes Test Server, at #2,132 for player hours over the last seven days.
Map and rules
What are the rules and settings on Test Server?
The name Test Server does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Test Server run?
Rust network protocol 2635 and build 168909 is the build Test Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Test Server online, and how reliable is it?
Offline at the moment: Test Server was last seen 2 days 22 hours ago. It was up 7 of 168 hours across the last 7 full days, or 4% of the time. It first appears in Rust Heatmap records on 15 September 2026.
Where is Test Server located?
Nothing about a region comes from Test Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 78.17.117.14:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Test Server?
These Rust Heatmap lists include Test Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 50; Average players: 50+ on average brings it up.
What do the server tags on Test Server mean?
These are the tags Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Test Server?
To join by console, open it with F1 in Rust and enter client.connect 78.17.117.14:28015. Or press Launch Rust on this page, which connects you through Steam.