Error
Offline 78.10.176.214:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:43 UTC4d ago | 1° | – | running | 0 |
| Thu 8 Oct, 18:51 UTC20d ago | 0° | – | 16 days | 1 |
| Sat 26 Sep, 15:27 UTC32d ago | 1° | held half | 12.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Error?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 5 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Error?
There is no next wipe to predict on Error, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 4 days 13 hours ago.
Population
How busy is Error?
The last time Error was seen was 4 days 11 hours ago, and it is offline now. A seven-day average of 0 players, with a peak of 1.
How does Error rank against other Rust servers?
The top 62% of ranked servers includes Error, at #13,777 for player hours over the last seven days.
Rules and settings
Which map does Error run?
A procedural map, generated by the game, runs on Error.
What are the rules and settings on Error?
The name Error does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Error run?
The build on Error is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Error online, and how reliable is it?
Offline at the moment: Error was last seen 4 days 11 hours ago. 3 of 168 hours up over the last 7 full days, which is 2%. The first record of it on Rust Heatmap is 25 September 2026.
Where is Error located?
Nothing about a region comes from Error. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 78.10.176.214:28015.
Tags
Which Rust Heatmap lists and filters include Error?
The Rust Heatmap lists that Error fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on Error mean?
gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): Slot count: 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Error publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Error?
To join by console, open it with F1 in Rust and enter client.connect 78.10.176.214:28015. Or press Launch Rust on this page, which connects you through Steam.