[DEV] Blackout Monument Event Testserver
Offline 77.90.144.100:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on [DEV] Blackout Monument Event Testserver?
[DEV] Blackout Monument Event Testserver has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 7 days 20 hours ago.
Population
How busy is [DEV] Blackout Monument Event Testserver?
Last seen 5 days 2 hours ago, [DEV] Blackout Monument Event Testserver is offline at the moment. A seven-day average of 0 players.
How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?
Ranked #15,426 on seven-day player hours, [DEV] Blackout Monument Event Testserver is in the top 69% of all ranked servers.
Map and rules
Which map does [DEV] Blackout Monument Event Testserver run?
[DEV] Blackout Monument Event Testserver runs a procedural map, which the game generates.
What are the rules and settings on [DEV] Blackout Monument Event Testserver?
A gather rate is not given in the name [DEV] Blackout Monument Event Testserver. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is off, which is Valve's anti-cheat.
About the server
Which version of Rust does [DEV] Blackout Monument Event Testserver run?
The build on [DEV] Blackout Monument Event Testserver is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is [DEV] Blackout Monument Event Testserver online, and how reliable is it?
Last seen 5 days 2 hours ago, [DEV] Blackout Monument Event Testserver is offline right now. It was up 5 of 144 hours across the last 6 full days, or 3% of the time. It first appears in Rust Heatmap records on 21 October 2026.
Where is [DEV] Blackout Monument Event Testserver located?
No region is published by [DEV] Blackout Monument Event Testserver. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 77.90.144.100:28015.
Tags
Which Rust Heatmap lists and filters include [DEV] Blackout Monument Event Testserver?
Modded Rust servers, by live population are the Rust Heatmap lists that [DEV] Blackout Monument Event Testserver fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [DEV] Blackout Monument Event Testserver mean?
The game's server browser reads the tags [DEV] Blackout Monument Event Testserver publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join [DEV] Blackout Monument Event Testserver?
Enter client.connect 77.90.144.100:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.