Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h95 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

[DEV] Blackout Monument Event Testserver

Offline 77.90.144.100:28015 checked 5d ago

moddedcarbon
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,426
rank
top 69%
7d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 5d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on [DEV] Blackout Monument Event Testserver?

[DEV] Blackout Monument Event Testserver has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 7 days 20 hours ago.

Population

How busy is [DEV] Blackout Monument Event Testserver?

Last seen 5 days 2 hours ago, [DEV] Blackout Monument Event Testserver is offline at the moment. A seven-day average of 0 players.

How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?

Ranked #15,426 on seven-day player hours, [DEV] Blackout Monument Event Testserver is in the top 69% of all ranked servers.

Map and rules

Which map does [DEV] Blackout Monument Event Testserver run?

[DEV] Blackout Monument Event Testserver runs a procedural map, which the game generates.

What are the rules and settings on [DEV] Blackout Monument Event Testserver?

A gather rate is not given in the name [DEV] Blackout Monument Event Testserver. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is off, which is Valve's anti-cheat.

About the server

Which version of Rust does [DEV] Blackout Monument Event Testserver run?

The build on [DEV] Blackout Monument Event Testserver is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is [DEV] Blackout Monument Event Testserver online, and how reliable is it?

Last seen 5 days 2 hours ago, [DEV] Blackout Monument Event Testserver is offline right now. It was up 5 of 144 hours across the last 6 full days, or 3% of the time. It first appears in Rust Heatmap records on 21 October 2026.

Where is [DEV] Blackout Monument Event Testserver located?

No region is published by [DEV] Blackout Monument Event Testserver. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 77.90.144.100:28015.

Tags

Which Rust Heatmap lists and filters include [DEV] Blackout Monument Event Testserver?

Modded Rust servers, by live population are the Rust Heatmap lists that [DEV] Blackout Monument Event Testserver fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [DEV] Blackout Monument Event Testserver mean?

The game's server browser reads the tags [DEV] Blackout Monument Event Testserver publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join [DEV] Blackout Monument Event Testserver?

Enter client.connect 77.90.144.100:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.