Test
Offline 77.83.246.143:28015 checked 33d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Test?
Its rhythm cannot yet be told: too few of Test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 67 days 16 hours ago.
Population
How busy is Test?
Last seen 33 days 1 hours ago, Test is offline at the moment.
How does Test rank against other Rust servers?
Ranked #16,503 on seven-day player hours, Test is in the top 71% of all ranked servers.
Settings and rules
Which map does Test run?
Test runs a procedural map, which the game generates.
What are the rules and settings on Test?
The name Test does not specify a gather rate. A group limit is not made public. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Test run?
Rust network protocol 2556 and build 104071 is the build Test runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Test online, and how reliable is it?
Last seen 33 days 1 hours ago, Test is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 25 September 2026.
Where is Test located?
The region code is eu2, and Test publishes no region. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 77.83.246.143:28015.
Tags
Which Rust Heatmap lists and filters include Test?
Modded Rust servers, by live population are the Rust Heatmap lists that Test fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
What do the server tags on Test mean?
The game's server browser reads the tags Test publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; v2556 (Protocol): The server runs game protocol 2556, so your game has to match it; cs104071 (Build): This build is 104071; ptrak (Networking): The network layer is RakNet, the game's standard one; $reu2 (Region code): Region code: eu2; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Test?
To join by console, open it with F1 in Rust and enter client.connect 77.83.246.143:28015. Or press Launch Rust on this page, which connects you through Steam.