[LOCAL] GameTeam PvE - acceptance
Offline 77.48.176.80:28015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:54 UTC11d ago | 1° | – | running | 0 |
| Fri 16 Oct, 17:56 UTC12d ago | 1° | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [LOCAL] GameTeam PvE - acceptance?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on [LOCAL] GameTeam PvE - acceptance?
[LOCAL] GameTeam PvE - acceptance has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 11 days 4 hours ago the server made the world it is on now.
Population
How busy is [LOCAL] GameTeam PvE - acceptance?
Last seen 8 days 3 hours ago, [LOCAL] GameTeam PvE - acceptance is offline at the moment.
How does [LOCAL] GameTeam PvE - acceptance rank against other Rust servers?
Player hours over seven days put [LOCAL] GameTeam PvE - acceptance at #13,857, in the top 63% of ranked servers.
Map and rules
Which map does [LOCAL] GameTeam PvE - acceptance run?
[LOCAL] GameTeam PvE - acceptance runs a procedural map, which the game generates.
What are the rules and settings on [LOCAL] GameTeam PvE - acceptance?
The name [LOCAL] GameTeam PvE - acceptance does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does [LOCAL] GameTeam PvE - acceptance run?
The build on [LOCAL] GameTeam PvE - acceptance is Rust network protocol 2634 and build 167398, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is [LOCAL] GameTeam PvE - acceptance online, and how reliable is it?
Last seen 8 days 3 hours ago, [LOCAL] GameTeam PvE - acceptance is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 16 October 2026.
Where is [LOCAL] GameTeam PvE - acceptance located?
A region is not published for [LOCAL] GameTeam PvE - acceptance. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 77.48.176.80:28015.
Lists and filters
Which Rust Heatmap lists and filters include [LOCAL] GameTeam PvE - acceptance?
These Rust Heatmap lists include [LOCAL] GameTeam PvE - acceptance: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on [LOCAL] GameTeam PvE - acceptance mean?
The game's server browser reads the tags [LOCAL] GameTeam PvE - acceptance publishes: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): This build is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [LOCAL] GameTeam PvE - acceptance?
Enter client.connect 77.48.176.80:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.