Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,996
rank
top 71%
23d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
° = players
1°1°0°0°0°
linear span
UTCchecked 23d ago
Li2Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Li3Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
0.3 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
The first 48 hours of its last wipes
Sun 4 OctSat 3 OctSat 3 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 05:31 UTC24d ago
0°
–
running
0
Sat 3 Oct, 22:26 UTC24d ago
0°
–
0.3 days
0
Sat 3 Oct, 14:42 UTC24d ago
0°
–
0.3 days
0
Sat 3 Oct, 06:43 UTC25d ago
0°
–
0.3 days
0
Fri 2 Oct, 22:05 UTC25d ago
0°
–
0.4 days
0
Fri 2 Oct, 15:22 UTC25d ago
0°
–
0.3 days
0
Fri 2 Oct, 08:36 UTC25d ago
0°
–
0.3 days
0
Thu 1 Oct, 16:36 UTC26d ago
0°
–
0.7 days
0
Wed 30 Sep, 12:51 UTC27d ago
0°
–
1.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipes
What does wipe day look like on My Untitled Rust Server?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on My Untitled Rust Server?
Wipes come at irregular times on My Untitled Rust Server, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 23 days 23 hours ago.
Population
How busy is My Untitled Rust Server?
The last time My Untitled Rust Server was seen was 23 days 23 hours ago, and it is offline now.
How does My Untitled Rust Server rank against other Rust servers?
Ranked #15,996 on seven-day player hours, My Untitled Rust Server is in the top 71% of all ranked servers.
Rules and settings
Which map does My Untitled Rust Server run?
My Untitled Rust Server runs a procedural map of size 3,250 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on My Untitled Rust Server?
No gather rate appears in the name My Untitled Rust Server. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does My Untitled Rust Server run?
Rust network protocol 2633 and build 162929 on Linux is what My Untitled Rust Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is My Untitled Rust Server online, and how reliable is it?
My Untitled Rust Server is down just now; the last sighting was 23 days 23 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 13 September 2026.
Where is My Untitled Rust Server located?
Nothing about a region comes from My Untitled Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 77.42.34.243:28050.
Lists and filters
Which Rust Heatmap lists and filters include My Untitled Rust Server?
These Rust Heatmap lists include My Untitled Rust Server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on My Untitled Rust Server mean?
The game's server browser reads the tags My Untitled Rust Server publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs162929 (Build): This build is 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join My Untitled Rust Server?
To join by console, open it with F1 in Rust and enter client.connect 77.42.34.243:28050. Or press Launch Rust on this page, which connects you through Steam.
KeyServer tags
what each one means
Published asmp1,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust
Game modeRust survival, standard rules.
mp1
Max playersThe slot count is 1.
ts8
Group limitTeams cap at 8, which is the game default.
v2633
ProtocolTo join, run the same version: game protocol 2633.
cs162929
BuildThis build is 162929.
ptrak
NetworkingThe network layer is RakNet, the game's standard one.
$r?
Region codeNo region code is set.
Mods and access
^o
OxidePlugins run through Oxide (uMod).
^z
ModdedThe game is changed by settings or plugins, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.