Test
Offline 77.40.62.246:28015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Test?
Its rhythm cannot yet be told: too few of Test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 50 days 22 hours ago.
Population
How busy is Test?
The last time Test was seen was 15 days 14 hours ago, and it is offline now.
How does Test rank against other Rust servers?
Player hours over seven days put Test at #15,503, in the top 71% of ranked servers.
Settings and rules
Which map does Test run?
The game generates the procedural map on Test.
What are the rules and settings on Test?
No gather rate appears in the name Test. A group limit is not made public. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Test run?
The build on Test is Rust network protocol 2332, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Test online, and how reliable is it?
Offline at the moment: Test was last seen 15 days 14 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 1 October 2026.
Where is Test located?
A region is not published for Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 77.40.62.246:28015.
Tags
Which Rust Heatmap lists and filters include Test?
These Rust Heatmap lists include Test: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded.
What do the server tags on Test mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; v2332 (Protocol): To join, run the same version: game protocol 2332; ptrak (Networking): Standard game networking here, which is RakNet; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Settings or plugins alter the game, which puts it under Modded; hf7b64e55 (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag are the tags Test publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Test?
Enter client.connect 77.40.62.246:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.