Rust HeatmapInfrared · players
IR live Players64,636 Servers11,756 Warm3,440 Fresh wipes · 3h196 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–5° · slots

UnityVault Local Test

Offline 77.213.122.114:28015 checked 2d ago

moddedcarbon
Sp1 · players now 0/ 5
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
1
7-day average
peak 3
#4,794
rank
top 22%
4d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 2d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:07 UTC4d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
163 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
68 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
18 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on UnityVault Local Test?

At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on UnityVault Local Test?

UnityVault Local Test has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 4 days 16 hours ago.

Population

How busy is UnityVault Local Test?

The last time UnityVault Local Test was seen was 2 days 14 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 3.

How does UnityVault Local Test rank against other Rust servers?

Player hours over seven days put UnityVault Local Test at #4,794, in the top 22% of ranked servers.

Settings and rules

Which map does UnityVault Local Test run?

A procedural map, generated by the game, runs on UnityVault Local Test.

What are the rules and settings on UnityVault Local Test?

No gather rate appears in the name UnityVault Local Test. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does UnityVault Local Test run?

Rust network protocol 2635 and build 168909 on Windows is what UnityVault Local Test runs. Steam updates your game for you, and the protocol has to match for you to join.

Is UnityVault Local Test online, and how reliable is it?

UnityVault Local Test is down just now; the last sighting was 2 days 14 hours ago. 52 of 168 hours up over the last 7 full days, which is 31%. The first record of it on Rust Heatmap is 21 October 2026.

Where is UnityVault Local Test located?

No region is published by UnityVault Local Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 77.213.122.114:28015.

Tags

Which Rust Heatmap lists and filters include UnityVault Local Test?

These Rust Heatmap lists include UnityVault Local Test: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on UnityVault Local Test mean?

gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): This server has 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon are the tags UnityVault Local Test publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join UnityVault Local Test?

Enter client.connect 77.213.122.114:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp5
Max players This server has 5 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.