RFC's Test Server
Online 76.18.83.131:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:54 UTC FW27d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RFC's Test Server?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on RFC's Test Server?
Once a month, with the force wipe, RFC's Test Server wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 27 days 7 hours ago.
Player counts
How busy is RFC's Test Server?
Of 2 slots on RFC's Test Server, 0 are in use right now. Averaged over the past week: 0 players.
How does RFC's Test Server rank against other Rust servers?
The top 69% of ranked servers includes RFC's Test Server, at #15,358 for player hours over the last seven days.
Settings and rules
Which map does RFC's Test Server run?
A procedural map, generated by the game, runs on RFC's Test Server.
What are the rules and settings on RFC's Test Server?
The name RFC's Test Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does RFC's Test Server run?
Rust network protocol 2635 and build 168909 on Linux is what RFC's Test Server runs. To join, your game must match the protocol; Steam handles the update.
Is RFC's Test Server online, and how reliable is it?
Right now RFC's Test Server shows as online. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 15 September 2026.
Where is RFC's Test Server located?
No region is published by RFC's Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 76.18.83.131:28015.
Lists and filters
Which Rust Heatmap lists and filters include RFC's Test Server?
The Rust Heatmap lists that RFC's Test Server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RFC's Test Server mean?
gmvanilla (Game mode): Survival in vanilla form; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags RFC's Test Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RFC's Test Server?
Enter client.connect 76.18.83.131:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.