a test server
Offline 76.151.115.232:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 10:32 UTC2d ago | 1° | – | running | 0 |
| Mon 5 Oct, 05:26 UTC22d ago | 0° | – | 20.2 days | 0 |
| Sun 4 Oct, 22:06 UTC22d ago | 2° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on a test server?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on a test server?
No next wipe can be predicted: a test server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 2 days 6 hours ago the server made the world it is on now.
Population
How busy is a test server?
a test server went quiet 39 hours ago and is offline right now. Averaged over the past week: 1 players, peaking at 1. Look at 17:00 UTC for the last 48 hours: that hour averaged 1 players.
How does a test server rank against other Rust servers?
Ranked #7,328 on seven-day player hours, a test server is in the top 33% of all ranked servers.
Map and rules
Which map does a test server run?
The game generates the procedural map on a test server.
What are the rules and settings on a test server?
The name a test server does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does a test server run?
The build on a test server is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is a test server online, and how reliable is it?
Last seen 39 hours ago, a test server is offline right now. 16 of 168 hours up over the last 7 full days, which is 10%. It first appears in Rust Heatmap records on 4 October 2026.
Where is a test server located?
No region is published by a test server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 76.151.115.232:28015 is its address.
Tags
Which Rust Heatmap lists and filters include a test server?
These Rust Heatmap lists include a test server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on a test server mean?
These are the tags a test server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join a test server?
Press F1 in Rust to open the console, then enter client.connect 76.151.115.232:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.