RH dev test (private - ignore)
Offline 76.147.194.226:28115 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 02:04 UTC26d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RH dev test (private - ignore)?
Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on RH dev test (private - ignore)?
Its rhythm cannot yet be told: too few of RH dev test (private - ignore)'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 26 days 2 hours ago the server made the world it is on now.
Player counts
How busy is RH dev test (private - ignore)?
The last time RH dev test (private - ignore) was seen was 26 days ago, and it is offline now.
How does RH dev test (private - ignore) rank against other Rust servers?
The top 70% of ranked servers includes RH dev test (private - ignore), at #15,973 for player hours over the last seven days.
Rules and settings
Which map does RH dev test (private - ignore) run?
A procedural map, generated by the game, runs on RH dev test (private - ignore).
What are the rules and settings on RH dev test (private - ignore)?
A gather rate is not given in the name RH dev test (private - ignore). 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does RH dev test (private - ignore) run?
Rust network protocol 2633 and build 163794 is the build RH dev test (private - ignore) runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is RH dev test (private - ignore) online, and how reliable is it?
Offline at the moment: RH dev test (private - ignore) was last seen 26 days ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 3 October 2026.
Where is RH dev test (private - ignore) located?
Nothing about a region comes from RH dev test (private - ignore). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 76.147.194.226:28115.
Lists and filters
Which Rust Heatmap lists and filters include RH dev test (private - ignore)?
These Rust Heatmap lists include RH dev test (private - ignore): Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on RH dev test (private - ignore) mean?
These are the tags RH dev test (private - ignore) publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): This server has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RH dev test (private - ignore)?
Enter client.connect 76.147.194.226:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.