California | Build Server
Online NA 76.133.251.206:29015 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 17% of all ranked servers, top 33% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 08:28 UTC6d ago | 3° | – | running | 0 |
| Thu 1 Oct, 18:12 UTC FW28d ago | 1° | halved by day 4 | 21.6 days | 0 |
| Thu 24 Sep, 05:29 UTC35d ago | 2° | halved by day 1 | 7.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on California | Build Server?
The average peak across its recent wipes is 2 players. 38 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 2.5 it was below half in the wipes that did not hold.
What is the wipe schedule on California | Build Server?
The only wipe on California | Build Server is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 28 days 9 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.
Population
How busy is California | Build Server?
California | Build Server currently has 0 of its 50 slots filled. The average across the last seven days is 1 players; the peak reached 5. Its busiest point in the last 48 hours was 23:00 UTC, averaging 3 players.
How does California | Build Server rank against other Rust servers?
Top 17% of ranked servers and #612 in North America: that is California | Build Server at #3,680 for player hours over seven days.
Map and rules
Which map does California | Build Server run?
California | Build Server runs a procedural map of size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on California | Build Server?
The name California | Build Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does California | Build Server run?
Rust network protocol 2635 and build 168909 is the build California | Build Server runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is California | Build Server online, and how reliable is it?
Right now California | Build Server shows as online. About 6 days 13 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.
Where is California | Build Server located?
In North America, California | Build Server lists itself with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 76.133.251.206:29015.
Does California | Build Server run smoothly?
The last 48 hours brought an average of 236 server fps and a floor of 202. The world held as many as 14,044 entities, buildings and deployables included. The highest memory use was 2,470 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include California | Build Server?
These Rust Heatmap lists include California | Build Server: Rust build servers, Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on California | Build Server mean?
The game's server browser reads the tags California | Build Server publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): The server browser lists it under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join California | Build Server?
To join by console, open it with F1 in Rust and enter client.connect 76.133.251.206:29015. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://discord.com/invite/t77M3yAgKu.
