Local NoFireVisuals PR3 baseline
Offline 75.83.209.50:28115 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local NoFireVisuals PR3 baseline?
Local NoFireVisuals PR3 baseline has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 14 days 3 hours ago.
Population
How busy is Local NoFireVisuals PR3 baseline?
The last time Local NoFireVisuals PR3 baseline was seen was 12 days 4 hours ago, and it is offline now.
How does Local NoFireVisuals PR3 baseline rank against other Rust servers?
The top 70% of ranked servers includes Local NoFireVisuals PR3 baseline, at #15,153 for player hours over the last seven days.
Rules and settings
Which map does Local NoFireVisuals PR3 baseline run?
A procedural map, generated by the game, runs on Local NoFireVisuals PR3 baseline.
What are the rules and settings on Local NoFireVisuals PR3 baseline?
The name Local NoFireVisuals PR3 baseline does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Local NoFireVisuals PR3 baseline run?
Rust network protocol 2634 and build 167781 is the build Local NoFireVisuals PR3 baseline runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Local NoFireVisuals PR3 baseline online, and how reliable is it?
Offline at the moment: Local NoFireVisuals PR3 baseline was last seen 12 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 15 October 2026.
Where is Local NoFireVisuals PR3 baseline located?
A region is not published for Local NoFireVisuals PR3 baseline. Rust Heatmap shows the location a server states. It does not look up the machine's location. 75.83.209.50:28115 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Local NoFireVisuals PR3 baseline?
The Rust Heatmap lists that Local NoFireVisuals PR3 baseline fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Local NoFireVisuals PR3 baseline mean?
The game's server browser reads the tags Local NoFireVisuals PR3 baseline publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Local NoFireVisuals PR3 baseline?
To join by console, open it with F1 in Rust and enter client.connect 75.83.209.50:28115. Or press Launch Rust on this page, which connects you through Steam.