BZPVETEST
Offline 75.175.165.46:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on BZPVETEST?
BZPVETEST has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 10 days 8 hours ago.
Player counts
How busy is BZPVETEST?
Last seen 45 hours ago, BZPVETEST is offline at the moment. Averaged over the past week: 0 players.
How does BZPVETEST rank against other Rust servers?
Player hours over seven days put BZPVETEST at #15,353, in the top 69% of ranked servers.
Settings and rules
Which map does BZPVETEST run?
BZPVETEST runs a procedural map of size 4,250 with seed 1413175854, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on BZPVETEST?
No gather rate appears in the name BZPVETEST. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does BZPVETEST run?
Rust network protocol 2634 and build 167781 is the build BZPVETEST runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is BZPVETEST online, and how reliable is it?
Last seen 45 hours ago, BZPVETEST is offline right now. The uptime it reports puts the last restart at about 8 days 10 hours ago. 0 of 24 hours up in the last 1 full day, which is 0%. It first appears in Rust Heatmap records on 27 October 2026.
Where is BZPVETEST located?
Nothing about a region comes from BZPVETEST. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 75.175.165.46:28015.
Does BZPVETEST run smoothly?
It averaged 40 server fps over the last 48 hours, with a low of 40. Entities peaked at 96,578, counting buildings, deployables and all the rest of the world. At its peak it held 5,054 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include BZPVETEST?
The Rust Heatmap lists that BZPVETEST fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on BZPVETEST mean?
These are the tags BZPVETEST publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join BZPVETEST?
Enter client.connect 75.175.165.46:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://battlezone.gg/ is where its website is.