Rust HeatmapInfrared · players
IR live Players41,781 Servers11,700 Warm3,029 Fresh wipes · 3h99 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Dustsackies Test Server

Online 75.133.62.211:28015 checked 9m ago

moddedcarbon
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 02:00flare: a wipe in that hourThu 00:00
0
7-day average
peak 1
#9,101
rank
top 41%
5d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 9m ago

Li2Players

AveragePeak
00.250.50.75102:0010:0017:0023:0006:0000:00

Hourly average and peak, UTC.

Li3Server performance

05010015020002:0010:0017:0023:0006:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
25%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 21:33 UTC5d ago 1 – running 0
Sat 10 Oct, 23:18 UTC18d ago 1 halved by day 1 12.9 days 0
Sat 10 Oct, 16:37 UTC18d ago 1 – 0.3 days 0
Sun 4 Oct, 13:14 UTC24d ago 1 halved by day 2 6.1 days 0
Fri 2 Oct, 09:10 UTC26d ago 1 held half 2.2 days 0
Sat 26 Sep, 22:24 UTC32d ago 1 halved by day 1 5.4 days 1
Sun 20 Sep, 21:09 UTC38d ago 1 halved by day 1 6.1 days 1
Sat 19 Sep, 20:18 UTC39d ago 1 – 1 days 0
Fri 18 Sep, 20:21 UTC40d ago 1 – 1 days 0
Tue 15 Sep, 20:56 UTC43d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
32 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
30 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
24 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Dustsackies Test Server?

The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 25% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on Dustsackies Test Server?

There is no next wipe to predict on Dustsackies Test Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 5 days 4 hours ago.

Player counts

How busy is Dustsackies Test Server?

Of 50 slots on Dustsackies Test Server, 0 are in use right now. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.

How does Dustsackies Test Server rank against other Rust servers?

Ranked #9,101 on seven-day player hours, Dustsackies Test Server is in the top 41% of all ranked servers.

Map and rules

Which map does Dustsackies Test Server run?

A procedural map of size 5,800 with seed 1, generated by the game, runs on Dustsackies Test Server. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on Dustsackies Test Server?

The name Dustsackies Test Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does Dustsackies Test Server run?

Rust network protocol 2635 and build 168909 is the build Dustsackies Test Server runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Dustsackies Test Server online, and how reliable is it?

Online now: Dustsackies Test Server. The uptime it reports puts the last restart at about 2 hours ago. 112 of 168 hours up over the last 7 full days, which is 67%. It first appears in Rust Heatmap records on 13 September 2026.

Where is Dustsackies Test Server located?

A region is not published for Dustsackies Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 75.133.62.211:28015.

Does Dustsackies Test Server run smoothly?

It averaged 98 server fps over the last 48 hours, with a low of 63. Entities peaked at 79,817, counting buildings, deployables and all the rest of the world. The highest memory use was 3,955 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Dustsackies Test Server?

Modded Rust servers, by live population are the Rust Heatmap lists that Dustsackies Test Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week brings it up.

What do the server tags on Dustsackies Test Server mean?

The game's server browser reads the tags Dustsackies Test Server publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Dustsackies Test Server?

Enter client.connect 75.133.62.211:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players This server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.