DevServer
Offline 75.117.103.87:28015 checked 43d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on DevServer?
The record of DevServer's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 43 days 5 hours ago the server made the world it is on now.
Player counts
How busy is DevServer?
DevServer went quiet 43 days 4 hours ago and is offline right now.
How does DevServer rank against other Rust servers?
Ranked #15,073 on seven-day player hours, DevServer is in the top – of all ranked servers.
Settings and rules
Which map does DevServer run?
The game generates the procedural map on DevServer.
What are the rules and settings on DevServer?
The name DevServer does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does DevServer run?
Rust network protocol 2633 and build 163794 is the build DevServer runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is DevServer online, and how reliable is it?
Offline at the moment: DevServer was last seen 43 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 15 September 2026.
Where is DevServer located?
No region is published by DevServer. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 75.117.103.87:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include DevServer?
These Rust Heatmap lists include DevServer: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on DevServer mean?
The game's server browser reads the tags DevServer publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163794 (Build): Build 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join DevServer?
To join by console, open it with F1 in Rust and enter client.connect 75.117.103.87:28015. Or press Launch Rust on this page, which connects you through Steam.