XESSIVEMINDS DEVELOPMENT SERVER
Offline 75.109.7.103:28019 checked 30d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on XESSIVEMINDS DEVELOPMENT SERVER?
Its rhythm cannot yet be told: too few of XESSIVEMINDS DEVELOPMENT SERVER's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 30 days 17 hours ago the server made the world it is on now.
Population
How busy is XESSIVEMINDS DEVELOPMENT SERVER?
XESSIVEMINDS DEVELOPMENT SERVER went quiet 30 days 17 hours ago and is offline right now.
How does XESSIVEMINDS DEVELOPMENT SERVER rank against other Rust servers?
Player hours over seven days put XESSIVEMINDS DEVELOPMENT SERVER at #16,943, in the top 71% of ranked servers.
Settings and rules
Which map does XESSIVEMINDS DEVELOPMENT SERVER run?
The game generates the procedural map on XESSIVEMINDS DEVELOPMENT SERVER.
What are the rules and settings on XESSIVEMINDS DEVELOPMENT SERVER?
A gather rate is not given in the name XESSIVEMINDS DEVELOPMENT SERVER. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does XESSIVEMINDS DEVELOPMENT SERVER run?
Rust network protocol 2633 and build 165217 is the build XESSIVEMINDS DEVELOPMENT SERVER runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is XESSIVEMINDS DEVELOPMENT SERVER online, and how reliable is it?
Last seen 30 days 17 hours ago, XESSIVEMINDS DEVELOPMENT SERVER is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 27 September 2026.
Where is XESSIVEMINDS DEVELOPMENT SERVER located?
No region is published by XESSIVEMINDS DEVELOPMENT SERVER. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 75.109.7.103:28019.
Lists and filters
Which Rust Heatmap lists and filters include XESSIVEMINDS DEVELOPMENT SERVER?
Modded Rust servers, by live population are the Rust Heatmap lists that XESSIVEMINDS DEVELOPMENT SERVER fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on XESSIVEMINDS DEVELOPMENT SERVER mean?
gmrust (Game mode): Rust survival, standard rules; mp150 (Max players): The slot count is 150; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): Build 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags XESSIVEMINDS DEVELOPMENT SERVER publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join XESSIVEMINDS DEVELOPMENT SERVER?
Enter client.connect 75.109.7.103:28019 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.