XESSIVEMINDS DEVELOPMENT SERVER ONLY
Offline 75.109.37.163:28015 checked 37d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on XESSIVEMINDS DEVELOPMENT SERVER ONLY?
XESSIVEMINDS DEVELOPMENT SERVER ONLY has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 37 days 18 hours ago.
Player counts
How busy is XESSIVEMINDS DEVELOPMENT SERVER ONLY?
The last time XESSIVEMINDS DEVELOPMENT SERVER ONLY was seen was 37 days 16 hours ago, and it is offline now.
How does XESSIVEMINDS DEVELOPMENT SERVER ONLY rank against other Rust servers?
Ranked #15,452 on seven-day player hours, XESSIVEMINDS DEVELOPMENT SERVER ONLY is in the top 67% of all ranked servers.
Settings and rules
Which map does XESSIVEMINDS DEVELOPMENT SERVER ONLY run?
A procedural map, generated by the game, runs on XESSIVEMINDS DEVELOPMENT SERVER ONLY.
What are the rules and settings on XESSIVEMINDS DEVELOPMENT SERVER ONLY?
No gather rate appears in the name XESSIVEMINDS DEVELOPMENT SERVER ONLY. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does XESSIVEMINDS DEVELOPMENT SERVER ONLY run?
Rust network protocol 2633 and build 164530 on Windows is what XESSIVEMINDS DEVELOPMENT SERVER ONLY runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is XESSIVEMINDS DEVELOPMENT SERVER ONLY online, and how reliable is it?
Offline at the moment: XESSIVEMINDS DEVELOPMENT SERVER ONLY was last seen 37 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 21 September 2026.
Where is XESSIVEMINDS DEVELOPMENT SERVER ONLY located?
No region is published by XESSIVEMINDS DEVELOPMENT SERVER ONLY. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 75.109.37.163:28015.
Tags
Which Rust Heatmap lists and filters include XESSIVEMINDS DEVELOPMENT SERVER ONLY?
These Rust Heatmap lists include XESSIVEMINDS DEVELOPMENT SERVER ONLY: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on XESSIVEMINDS DEVELOPMENT SERVER ONLY mean?
These are the tags XESSIVEMINDS DEVELOPMENT SERVER ONLY publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): The game build here is 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join XESSIVEMINDS DEVELOPMENT SERVER ONLY?
To join by console, open it with F1 in Rust and enter client.connect 75.109.37.163:28015. Or press Launch Rust on this page, which connects you through Steam.