Peace, Then War
Online 74.244.31.245:28025 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:43 UTC FW27d ago | 5° | – | running | 0 |
| Sun 6 Sep, 19:56 UTC52d ago | 3° | halved by day 8 | 25 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Peace, Then War?
Its recent wipes drew an average peak of 4 players. The crowd on the latest wipe reached its peak 1 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 8 when it did not hold.
What is the wipe schedule on Peace, Then War?
Peace, Then War has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 27 days 6 hours ago the server made the world it is on now.
Population
How busy is Peace, Then War?
The current population of Peace, Then War is 0, against 50 slots. Averaged over the past week: 0 players, peaking at 5. Its busiest point in the last 48 hours was 00:00 UTC, averaging 8 players.
How does Peace, Then War rank against other Rust servers?
Player hours over seven days put Peace, Then War at #4,976, in the top 22% of ranked servers.
Rules and settings
Which map does Peace, Then War run?
Peace, Then War runs a procedural map of size 4,800 with seed 2056159002, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Peace, Then War?
The name Peace, Then War does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Peace, Then War run?
The build on Peace, Then War is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Peace, Then War online, and how reliable is it?
Online now: Peace, Then War. Its reported uptime dates the last restart to about 13 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Peace, Then War located?
A region is not published for Peace, Then War. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 74.244.31.245:28025.
Does Peace, Then War run smoothly?
It averaged 172 server fps over the last 48 hours, with a low of 108. Buildings, deployables and the rest of the world came to as much as 146,051 entities. The highest memory use was 4,409 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Peace, Then War?
The Rust Heatmap lists that Peace, Then War fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Peace, Then War mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Peace, Then War publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Peace, Then War?
To join by console, open it with F1 in Rust and enter client.connect 74.244.31.245:28025. Or press Launch Rust on this page, which connects you through Steam.
