Rust HeatmapInfrared · players
IR live Players60,549 Servers11,720 Warm3,378 Fresh wipes · 3h181 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

KSK-Labs Testing

Offline 74.130.231.139:28025 checked 14h ago

moddedcarbon
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 20:00flare: a wipe in that hourWed 20:00
0
7-day average
peak 1
#10,158
rank
top 46%
5d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 14h ago

Li2Players

AveragePeak
00.250.50.75120:0001:0005:0010:0014:0020:00

Hourly average and peak, UTC.

Li3Server performance

05010015020020:0001:0005:0010:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct25 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:36 UTC5d ago 1 – running 0
Tue 13 Oct, 08:22 UTC16d ago 1 – 10.7 days 0
Mon 12 Oct, 01:49 UTC17d ago 1 – 1.3 days 0
Fri 9 Oct, 07:02 UTC20d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
156 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
77 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
22 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on KSK-Labs Testing?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on KSK-Labs Testing?

No next wipe can be predicted: KSK-Labs Testing wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 5 days 10 hours ago.

Population

How busy is KSK-Labs Testing?

KSK-Labs Testing went quiet 14 hours ago and is offline right now. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.

How does KSK-Labs Testing rank against other Rust servers?

Player hours over seven days put KSK-Labs Testing at #10,158, in the top 46% of ranked servers.

Rules and settings

Which map does KSK-Labs Testing run?

The map on KSK-Labs Testing is procedural, size 3,500 with seed 10, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on KSK-Labs Testing?

A gather rate is not given in the name KSK-Labs Testing. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does KSK-Labs Testing run?

Rust network protocol 2635 and build 168909 on Windows is what KSK-Labs Testing runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is KSK-Labs Testing online, and how reliable is it?

KSK-Labs Testing is down just now; the last sighting was 14 hours ago. About 23 hours ago is when it last restarted, by its own uptime figure. It was up 57 of 168 hours across the last 7 full days, or 34% of the time. It first appears in Rust Heatmap records on 9 October 2026.

Where is KSK-Labs Testing located?

No region is published by KSK-Labs Testing. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 74.130.231.139:28025.

Does KSK-Labs Testing run smoothly?

The last 48 hours brought an average of 146 server fps and a floor of 120. Entities peaked at 71,215, counting buildings, deployables and all the rest of the world. The highest memory use was 2,483 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include KSK-Labs Testing?

These Rust Heatmap lists include KSK-Labs Testing: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on KSK-Labs Testing mean?

gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags KSK-Labs Testing publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join KSK-Labs Testing?

To join by console, open it with F1 in Rust and enter client.connect 74.130.231.139:28025. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players Slot count: 100.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.