KSK-Labs
Offline 74.130.231.139:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 01:50 UTC6d ago | 1° | – | running | 0 |
| Mon 19 Oct, 01:27 UTC10d ago | 1° | halved by day 1 | 4 days | 0 |
| Sat 17 Oct, 03:46 UTC12d ago | 1° | – | 1.9 days | 0 |
| Fri 16 Oct, 01:43 UTC13d ago | 1° | – | 1.1 days | 0 |
| Thu 15 Oct, 04:01 UTC14d ago | 1° | – | 0.9 days | 1 |
| Tue 13 Oct, 08:02 UTC16d ago | 1° | – | 1.8 days | 0 |
| Sun 11 Oct, 19:53 UTC17d ago | 0° | – | 1.5 days | 0 |
| Thu 8 Oct, 20:25 UTC20d ago | 2° | held half | 3 days | 1 |
| Thu 8 Oct, 02:01 UTC21d ago | 2° | – | 0.8 days | 0 |
| Wed 7 Oct, 01:22 UTC22d ago | 1° | – | 1 days | 0 |
| Tue 6 Oct, 01:59 UTC23d ago | 1° | – | 1 days | 1 |
| Mon 5 Oct, 03:06 UTC24d ago | 1° | – | 1 days | 1 |
| Sun 4 Oct, 06:39 UTC25d ago | 1° | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on KSK-Labs?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 1 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on KSK-Labs?
Wipes come at irregular times on KSK-Labs, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 6 days 6 hours ago.
Population
How busy is KSK-Labs?
The last time KSK-Labs was seen was 6 days ago, and it is offline now. A seven-day average of 0 players, with a peak of 1.
How does KSK-Labs rank against other Rust servers?
The top 62% of ranked servers includes KSK-Labs, at #13,859 for player hours over the last seven days.
Settings and rules
Which map does KSK-Labs run?
The map on KSK-Labs is procedural, size 4,500 with seed 4585, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on KSK-Labs?
No gather rate appears in the name KSK-Labs. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does KSK-Labs run?
Rust network protocol 2635 and build 168909 is the build KSK-Labs runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is KSK-Labs online, and how reliable is it?
Offline at the moment: KSK-Labs was last seen 6 days ago. 8 of 168 hours up over the last 7 full days, which is 5%. Rust Heatmap has had it on record since 4 October 2026.
Where is KSK-Labs located?
A region is not published for KSK-Labs. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 74.130.231.139:28015.
Lists and filters
Which Rust Heatmap lists and filters include KSK-Labs?
These Rust Heatmap lists include KSK-Labs: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on KSK-Labs mean?
These are the tags KSK-Labs publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join KSK-Labs?
Press F1 in Rust to open the console, then enter client.connect 74.130.231.139:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.