MOD Test Server
Offline 73.46.68.165:28015 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on MOD Test Server?
Its rhythm cannot yet be told: too few of MOD Test Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 71 days 15 hours ago.
Player counts
How busy is MOD Test Server?
MOD Test Server went quiet 16 days 3 hours ago and is offline right now.
How does MOD Test Server rank against other Rust servers?
The top 71% of ranked servers includes MOD Test Server, at #15,346 for player hours over the last seven days.
Map and rules
Which map does MOD Test Server run?
MOD Test Server runs a procedural map of size 3,000 with seed 12345, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on MOD Test Server?
A gather rate is not given in the name MOD Test Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does MOD Test Server run?
Rust network protocol 2632 and build 161125 is the build MOD Test Server runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is MOD Test Server online, and how reliable is it?
Last seen 16 days 3 hours ago, MOD Test Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 20 September 2026.
Where is MOD Test Server located?
No region is published by MOD Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 73.46.68.165:28015.
Tags
Which Rust Heatmap lists and filters include MOD Test Server?
These Rust Heatmap lists include MOD Test Server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MOD Test Server mean?
The game's server browser reads the tags MOD Test Server publishes: gmrust (Game mode): Rust survival, standard rules; mp200 (Max players): This server has 200 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): To join, run the same version: game protocol 2632; cs161125 (Build): Build 161125; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join MOD Test Server?
Press F1 in Rust to open the console, then enter client.connect 73.46.68.165:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.