TestServer
Offline 73.34.19.41:28015 checked 7h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:55 UTC15h ago | – | – | running | 0 |
| Thu 8 Oct, 05:39 UTC19d ago | 1° | – | – | 1 |
| Sun 4 Oct, 02:36 UTC23d ago | 1° | held half | 4.1 days | 0 |
| Wed 30 Sep, 04:10 UTC27d ago | 0° | – | 3.9 days | 0 |
| Mon 28 Sep, 20:21 UTC28d ago | 1° | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on TestServer?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on TestServer?
No next wipe can be predicted: TestServer wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 13 hours ago.
Player counts
How busy is TestServer?
The last time TestServer was seen was 7 hours ago, and it is offline now. The average across the last seven days is 1 players; the peak reached 1. Its busiest point in the last 48 hours was 06:00 UTC, averaging 1 players.
How does TestServer rank against other Rust servers?
The top 42% of ranked servers includes TestServer, at #9,191 for player hours over the last seven days.
Rules and settings
Which map does TestServer run?
A procedural map, generated by the game, runs on TestServer.
What are the rules and settings on TestServer?
A gather rate is not given in the name TestServer. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does TestServer run?
The build on TestServer is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TestServer online, and how reliable is it?
Offline at the moment: TestServer was last seen 7 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 28 September 2026.
Where is TestServer located?
A region is not published for TestServer. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 73.34.19.41:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include TestServer?
The Rust Heatmap lists that TestServer fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on TestServer mean?
gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags TestServer publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join TestServer?
Enter client.connect 73.34.19.41:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.