RCS measurement (local)
Offline 73.213.125.58:28015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RCS measurement (local)?
RCS measurement (local) has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 4 days 16 hours ago the server made the world it is on now.
Population
How busy is RCS measurement (local)?
The last time RCS measurement (local) was seen was 3 days 1 hours ago, and it is offline now. A seven-day average of 0 players, with a peak of 1.
How does RCS measurement (local) rank against other Rust servers?
The top 39% of ranked servers includes RCS measurement (local), at #8,619 for player hours over the last seven days.
Rules and settings
Which map does RCS measurement (local) run?
The game generates the procedural map on RCS measurement (local).
What are the rules and settings on RCS measurement (local)?
The name RCS measurement (local) does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does RCS measurement (local) run?
Rust network protocol 2635 and build 168909 on Windows is what RCS measurement (local) runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RCS measurement (local) online, and how reliable is it?
Last seen 3 days 1 hours ago, RCS measurement (local) is offline right now. 37 of 96 hours up over the last 4 full days, which is 39%. The first record of it on Rust Heatmap is 24 October 2026.
Where is RCS measurement (local) located?
A region is not published for RCS measurement (local). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 73.213.125.58:28015.
Lists and filters
Which Rust Heatmap lists and filters include RCS measurement (local)?
Modded Rust servers, by live population are the Rust Heatmap lists that RCS measurement (local) fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RCS measurement (local) mean?
These are the tags RCS measurement (local) publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join RCS measurement (local)?
Press F1 in Rust to open the console, then enter client.connect 73.213.125.58:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.