econ-dump (private, no players)
Offline 73.163.88.113:28015 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on econ-dump (private, no players)?
The record of econ-dump (private, no players)'s wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 7 days 23 hours ago the server made the world it is on now.
Population
How busy is econ-dump (private, no players)?
The last time econ-dump (private, no players) was seen was 7 days 19 hours ago, and it is offline now. Averaged over the past week: 0 players.
How does econ-dump (private, no players) rank against other Rust servers?
Player hours over seven days put econ-dump (private, no players) at #15,358, in the top 69% of ranked servers.
Map and rules
Which map does econ-dump (private, no players) run?
econ-dump (private, no players) runs a procedural map, which the game generates.
What are the rules and settings on econ-dump (private, no players)?
The name econ-dump (private, no players) does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does econ-dump (private, no players) run?
Rust network protocol 2634 and build 167781 is the build econ-dump (private, no players) runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is econ-dump (private, no players) online, and how reliable is it?
econ-dump (private, no players) is down just now; the last sighting was 7 days 19 hours ago. It was up 4 of 168 hours across the last 7 full days, or 2% of the time. The first record of it on Rust Heatmap is 21 October 2026.
Where is econ-dump (private, no players) located?
A region is not published for econ-dump (private, no players). Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 73.163.88.113:28015.
Lists and filters
Which Rust Heatmap lists and filters include econ-dump (private, no players)?
The Rust Heatmap lists that econ-dump (private, no players) fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on econ-dump (private, no players) mean?
The game's server browser reads the tags econ-dump (private, no players) publishes: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): The slot count is 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join econ-dump (private, no players)?
Enter client.connect 73.163.88.113:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.