LOCAL LOOT TEST (private)
Offline 73.148.39.190:28215 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on LOCAL LOOT TEST (private)?
LOCAL LOOT TEST (private) has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 6 days 23 hours ago.
Population
How busy is LOCAL LOOT TEST (private)?
The last time LOCAL LOOT TEST (private) was seen was 4 days 22 hours ago, and it is offline now. A seven-day average of 0 players.
How does LOCAL LOOT TEST (private) rank against other Rust servers?
The top 69% of ranked servers includes LOCAL LOOT TEST (private), at #15,327 for player hours over the last seven days.
Settings and rules
Which map does LOCAL LOOT TEST (private) run?
LOCAL LOOT TEST (private) runs a procedural map, which the game generates.
What are the rules and settings on LOCAL LOOT TEST (private)?
The name LOCAL LOOT TEST (private) does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does LOCAL LOOT TEST (private) run?
Rust network protocol 2635 and build 168909 on Windows is what LOCAL LOOT TEST (private) runs. Steam updates your game for you, and the protocol has to match for you to join.
Is LOCAL LOOT TEST (private) online, and how reliable is it?
LOCAL LOOT TEST (private) is down just now; the last sighting was 4 days 22 hours ago. 1 of 144 hours up over the last 6 full days, which is 1%. The first record of it on Rust Heatmap is 22 October 2026.
Where is LOCAL LOOT TEST (private) located?
No region is published by LOCAL LOOT TEST (private). Rust Heatmap shows the location a server states. It does not look up the machine's location. 73.148.39.190:28215 is its address.
Lists and filters
Which Rust Heatmap lists and filters include LOCAL LOOT TEST (private)?
The Rust Heatmap lists that LOCAL LOOT TEST (private) fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on LOCAL LOOT TEST (private) mean?
The game's server browser reads the tags LOCAL LOOT TEST (private) publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): This server has 2 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join LOCAL LOOT TEST (private)?
Enter client.connect 73.148.39.190:28215 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.