Cr4SH
Offline 73.12.28.104:28015 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:41 UTC23d ago | 1° | – | running | 0 |
| Sun 4 Oct, 00:15 UTC24d ago | 1° | – | 0.8 days | 1 |
| Mon 28 Sep, 01:31 UTC30d ago | 1° | held half | 5.9 days | 1 |
| Tue 22 Sep, 21:05 UTC35d ago | 1° | held half | 5.2 days | 0 |
| Sun 20 Sep, 14:21 UTC38d ago | 1° | – | 2.3 days | 1 |
| Sat 19 Sep, 05:35 UTC39d ago | 1° | – | 1.4 days | 0 |
| Fri 18 Sep, 12:00 UTC40d ago | 1° | – | 0.7 days | 0 |
| Wed 16 Sep, 22:03 UTC41d ago | 1° | – | 1.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Cr4SH?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Cr4SH?
No next wipe can be predicted: Cr4SH wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 23 days 21 hours ago the server made the world it is on now.
Player counts
How busy is Cr4SH?
The last time Cr4SH was seen was 23 days 19 hours ago, and it is offline now.
How does Cr4SH rank against other Rust servers?
The top 71% of ranked servers includes Cr4SH, at #15,962 for player hours over the last seven days.
Map and rules
Which map does Cr4SH run?
A procedural map, generated by the game, runs on Cr4SH.
What are the rules and settings on Cr4SH?
No gather rate appears in the name Cr4SH. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Cr4SH run?
Rust network protocol 2634 and build 166652 on Windows is what Cr4SH runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Cr4SH online, and how reliable is it?
Offline at the moment: Cr4SH was last seen 23 days 19 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 16 September 2026.
Where is Cr4SH located?
A region is not published for Cr4SH. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 73.12.28.104:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Cr4SH?
These Rust Heatmap lists include Cr4SH: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Cr4SH mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Cr4SH publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Cr4SH?
To join by console, open it with F1 in Rust and enter client.connect 73.12.28.104:28015. Or press Launch Rust on this page, which connects you through Steam.