Rust HeatmapInfrared · players
IR live Players88,461 Servers11,842 Warm4,024 Fresh wipes · 3h177 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Cr4SH

Offline 73.12.28.104:28015 checked 23d ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,962
rank
top 71%
23d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 23d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.6 days
usual gap
between real wipes
29%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSun 4 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:41 UTC23d ago 1 – running 0
Sun 4 Oct, 00:15 UTC24d ago 1 – 0.8 days 1
Mon 28 Sep, 01:31 UTC30d ago 1 held half 5.9 days 1
Tue 22 Sep, 21:05 UTC35d ago 1 held half 5.2 days 0
Sun 20 Sep, 14:21 UTC38d ago 1 – 2.3 days 1
Sat 19 Sep, 05:35 UTC39d ago 1 – 1.4 days 0
Fri 18 Sep, 12:00 UTC40d ago 1 – 0.7 days 0
Wed 16 Sep, 22:03 UTC41d ago 1 – 1.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
212 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 89 on average
123 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
53 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Cr4SH?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

What is the wipe schedule on Cr4SH?

No next wipe can be predicted: Cr4SH wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 23 days 21 hours ago the server made the world it is on now.

Player counts

How busy is Cr4SH?

The last time Cr4SH was seen was 23 days 19 hours ago, and it is offline now.

How does Cr4SH rank against other Rust servers?

The top 71% of ranked servers includes Cr4SH, at #15,962 for player hours over the last seven days.

Map and rules

Which map does Cr4SH run?

A procedural map, generated by the game, runs on Cr4SH.

What are the rules and settings on Cr4SH?

No gather rate appears in the name Cr4SH. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Cr4SH run?

Rust network protocol 2634 and build 166652 on Windows is what Cr4SH runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Cr4SH online, and how reliable is it?

Offline at the moment: Cr4SH was last seen 23 days 19 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 16 September 2026.

Where is Cr4SH located?

A region is not published for Cr4SH. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 73.12.28.104:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Cr4SH?

These Rust Heatmap lists include Cr4SH: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on Cr4SH mean?

gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Cr4SH publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Cr4SH?

To join by console, open it with F1 in Rust and enter client.connect 73.12.28.104:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, run the same version: game protocol 2634.
cs166652
Build The game build here is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.