Lost Lives | Development Server
Online 73.0.98.12:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:06 UTC8d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Lost Lives | Development Server?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Lost Lives | Development Server?
Its rhythm cannot yet be told: too few of Lost Lives | Development Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 8 days 3 hours ago the server made the world it is on now.
Population
How busy is Lost Lives | Development Server?
Lost Lives | Development Server currently has 0 of its 50 slots filled. Averaged over the past week: 0 players, peaking at 1.
How does Lost Lives | Development Server rank against other Rust servers?
Ranked #10,250 on seven-day player hours, Lost Lives | Development Server is in the top 46% of all ranked servers.
Rules and settings
Which map does Lost Lives | Development Server run?
Lost Lives | Development Server runs a procedural map of size 4,500 with seed 12345, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Lost Lives | Development Server?
No gather rate appears in the name Lost Lives | Development Server. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Lost Lives | Development Server run?
Rust network protocol 2634 and build 167781 is the build Lost Lives | Development Server runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Lost Lives | Development Server online, and how reliable is it?
Right now Lost Lives | Development Server shows as online. The uptime it reports puts the last restart at about 7 days 6 hours ago. 144 of 168 hours up over the last 7 full days, which is 86%. Rust Heatmap has had it on record since 20 October 2026.
Where is Lost Lives | Development Server located?
No region is published by Lost Lives | Development Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 73.0.98.12:28015.
Does Lost Lives | Development Server run smoothly?
It averaged 119 server fps over the last 48 hours, with a low of 65. The world held as many as 121,691 entities, buildings and deployables included. Memory use reached 7,206 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Lost Lives | Development Server?
These Rust Heatmap lists include Lost Lives | Development Server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Lost Lives | Development Server mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Lost Lives | Development Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Lost Lives | Development Server?
Enter client.connect 73.0.98.12:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.