PolarBearFightClub2.0
Online 72.9.145.13:28015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on PolarBearFightClub2.0?
The record of PolarBearFightClub2.0's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 116 days 1 hours ago.
Player counts
How busy is PolarBearFightClub2.0?
PolarBearFightClub2.0 currently has 0 of its 50 slots filled. A seven-day average of 0 players.
How does PolarBearFightClub2.0 rank against other Rust servers?
Player hours over seven days put PolarBearFightClub2.0 at #15,425, in the top 69% of ranked servers.
Map and rules
Which map does PolarBearFightClub2.0 run?
A procedural map of size 3,500 with seed 518502043, generated by the game, runs on PolarBearFightClub2.0. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on PolarBearFightClub2.0?
No gather rate appears in the name PolarBearFightClub2.0. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does PolarBearFightClub2.0 run?
The build on PolarBearFightClub2.0 is Rust network protocol 2631 and build 156812, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is PolarBearFightClub2.0 online, and how reliable is it?
Right now PolarBearFightClub2.0 shows as online. The uptime it reports puts the last restart at about 16 hours ago. It was up 158 of 168 hours across the last 7 full days, or 94% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is PolarBearFightClub2.0 located?
Nothing about a region comes from PolarBearFightClub2.0. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 72.9.145.13:28015 is its address.
Does PolarBearFightClub2.0 run smoothly?
The last 48 hours brought an average of 121 server fps and a floor of 71. Buildings, deployables and the rest of the world came to as much as 73,585 entities. The highest memory use was 2,064 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include PolarBearFightClub2.0?
Modded Rust servers, by live population are the Rust Heatmap lists that PolarBearFightClub2.0 fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PolarBearFightClub2.0 mean?
The game's server browser reads the tags PolarBearFightClub2.0 publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2631 (Protocol): To join, run the same version: game protocol 2631; cs156812 (Build): This build is 156812; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join PolarBearFightClub2.0?
Enter client.connect 72.9.145.13:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.