Imperium Plugin Development
Online 72.60.151.232:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:03 UTC2d ago | 1° | – | running | 0 |
| Sat 3 Oct, 18:59 UTC23d ago | 1° | halved by day 8 | 21 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Imperium Plugin Development?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 8.
What is the wipe schedule on Imperium Plugin Development?
Imperium Plugin Development runs a wipe schedule of every 3 weeks on Saturday at 18:03 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 2 days 23 hours ago.
Population
How busy is Imperium Plugin Development?
The current population of Imperium Plugin Development is 0, against 2 slots. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.
How does Imperium Plugin Development rank against other Rust servers?
Player hours over seven days put Imperium Plugin Development at #5,786, in the top 26% of ranked servers.
Rules and settings
Which map does Imperium Plugin Development run?
A procedural map of size 3,000 with seed 543543, generated by the game, runs on Imperium Plugin Development. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Imperium Plugin Development?
A gather rate is not given in the name Imperium Plugin Development. 128 players is the cap for groups. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Imperium Plugin Development run?
The build on Imperium Plugin Development is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Imperium Plugin Development online, and how reliable is it?
Online now: Imperium Plugin Development. About 2 days 14 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 1 October 2026.
Where is Imperium Plugin Development located?
No region is published by Imperium Plugin Development. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 72.60.151.232:28015.
Does Imperium Plugin Development run smoothly?
It averaged 83 server fps over the last 48 hours, with a low of 14. Buildings, deployables and the rest of the world came to as much as 46,709 entities. At its peak it held 2,745 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Imperium Plugin Development?
The Rust Heatmap lists that Imperium Plugin Development fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Imperium Plugin Development mean?
gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): The slot count is 2; ts128 (Group limit): A team holds no more than 128; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Imperium Plugin Development publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Imperium Plugin Development?
Press F1 in Rust to open the console, then enter client.connect 72.60.151.232:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.