Rust HeatmapInfrared · players
IR live Players95,257 Servers11,857 Warm4,045 Fresh wipes · 3h161 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–2° · slots

Imperium Plugin Development

Online 72.60.151.232:28015 checked 11m ago

moddedoxide
Sp1 · players now 0/ 2
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Sun 18:00flare: a wipe in that hourTue 15:00
0
7-day average
peak 1
#5,786
rank
top 26%
2d ago
last wipe
no schedule published
9d 1h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 11m ago

Li2Players

AveragePeak
00.250.50.75118:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Li3Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct11 Oct17 Oct22 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence

21 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 8

Coming wipes

9d 1h
Thu 5 Nov, 19:00 UTC
FW
18d 0h
Sat 14 Nov, 18:03 UTC
37d 1h
Thu 3 Dec, 19:00 UTC
FW
39d 0h
Sat 5 Dec, 18:03 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:03 UTC2d ago 1 – running 0
Sat 3 Oct, 18:59 UTC23d ago 1 halved by day 8 21 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
239 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
189 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
21 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 84 on average
200 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
76 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Imperium Plugin Development?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 8.

What is the wipe schedule on Imperium Plugin Development?

Imperium Plugin Development runs a wipe schedule of every 3 weeks on Saturday at 18:03 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 2 days 23 hours ago.

Population

How busy is Imperium Plugin Development?

The current population of Imperium Plugin Development is 0, against 2 slots. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.

How does Imperium Plugin Development rank against other Rust servers?

Player hours over seven days put Imperium Plugin Development at #5,786, in the top 26% of ranked servers.

Rules and settings

Which map does Imperium Plugin Development run?

A procedural map of size 3,000 with seed 543543, generated by the game, runs on Imperium Plugin Development. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Imperium Plugin Development?

A gather rate is not given in the name Imperium Plugin Development. 128 players is the cap for groups. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Imperium Plugin Development run?

The build on Imperium Plugin Development is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is Imperium Plugin Development online, and how reliable is it?

Online now: Imperium Plugin Development. About 2 days 14 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 1 October 2026.

Where is Imperium Plugin Development located?

No region is published by Imperium Plugin Development. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 72.60.151.232:28015.

Does Imperium Plugin Development run smoothly?

It averaged 83 server fps over the last 48 hours, with a low of 14. Buildings, deployables and the rest of the world came to as much as 46,709 entities. At its peak it held 2,745 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include Imperium Plugin Development?

The Rust Heatmap lists that Imperium Plugin Development fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Imperium Plugin Development mean?

gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): The slot count is 2; ts128 (Group limit): A team holds no more than 128; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Imperium Plugin Development publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Imperium Plugin Development?

Press F1 in Rust to open the console, then enter client.connect 72.60.151.232:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts128,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp2
Max players The slot count is 2.
ts128
Group limit A team holds no more than 128.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.