Lunitix test server
Online 72.58.87.64:28015 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 12:32 UTC14d ago | 1° | – | running | 1 |
| Tue 13 Oct, 06:23 UTC14d ago | 1° | – | 0.3 days | 0 |
| Mon 12 Oct, 05:25 UTC15d ago | 1° | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Lunitix test server?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Lunitix test server?
No next wipe can be predicted: Lunitix test server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 14 days 6 hours ago the server made the world it is on now.
Player counts
How busy is Lunitix test server?
Lunitix test server currently has 1 of its 50 slots filled. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.
How does Lunitix test server rank against other Rust servers?
The top 15% of ranked servers includes Lunitix test server, at #3,325 for player hours over the last seven days.
Map and rules
Which map does Lunitix test server run?
A procedural map, generated by the game, runs on Lunitix test server.
What are the rules and settings on Lunitix test server?
A gather rate is not given in the name Lunitix test server. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Lunitix test server run?
The build on Lunitix test server is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Lunitix test server online, and how reliable is it?
Right now Lunitix test server shows as online. It was up 157 of 168 hours across the last 7 full days, or 93% of the time. It first appears in Rust Heatmap records on 12 October 2026.
Where is Lunitix test server located?
A region is not published for Lunitix test server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 72.58.87.64:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Lunitix test server?
Modded Rust servers, by live population are the Rust Heatmap lists that Lunitix test server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Lunitix test server mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Lunitix test server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Lunitix test server?
Enter client.connect 72.58.87.64:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.