RandomRaids local test
Offline 72.57.78.230:28115 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RandomRaids local test?
RandomRaids local test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 10 days ago.
Population
How busy is RandomRaids local test?
RandomRaids local test went quiet 2 days 20 hours ago and is offline right now. The average across the last seven days is 0 players.
How does RandomRaids local test rank against other Rust servers?
Player hours over seven days put RandomRaids local test at #15,400, in the top 69% of ranked servers.
Settings and rules
Which map does RandomRaids local test run?
The game generates the procedural map on RandomRaids local test.
What are the rules and settings on RandomRaids local test?
The name RandomRaids local test does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does RandomRaids local test run?
Rust network protocol 2634 and build 167781 on Windows is what RandomRaids local test runs. To join, your game must match the protocol; Steam handles the update.
Is RandomRaids local test online, and how reliable is it?
Last seen 2 days 20 hours ago, RandomRaids local test is offline right now. 8 of 168 hours up over the last 7 full days, which is 5%. It first appears in Rust Heatmap records on 20 October 2026.
Where is RandomRaids local test located?
No region is published by RandomRaids local test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 72.57.78.230:28115 is its address.
Lists and filters
Which Rust Heatmap lists and filters include RandomRaids local test?
The Rust Heatmap lists that RandomRaids local test fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on RandomRaids local test mean?
These are the tags RandomRaids local test publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): Slot count: 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RandomRaids local test?
Press F1 in Rust to open the console, then enter client.connect 72.57.78.230:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.