My Build Test
Offline 72.56.49.201:28015 checked 9d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on My Build Test?
Its rhythm cannot yet be told: too few of My Build Test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 9 days 21 hours ago the server made the world it is on now.
Player counts
How busy is My Build Test?
My Build Test went quiet 9 days 20 hours ago and is offline right now.
How does My Build Test rank against other Rust servers?
Ranked #13,534 on seven-day player hours, My Build Test is in the top 62% of all ranked servers.
Settings and rules
Which map does My Build Test run?
A procedural map, generated by the game, runs on My Build Test.
What are the rules and settings on My Build Test?
A gather rate is not given in the name My Build Test. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does My Build Test run?
The build on My Build Test is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is My Build Test online, and how reliable is it?
Offline at the moment: My Build Test was last seen 9 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 17 October 2026.
Where is My Build Test located?
Nothing about a region comes from My Build Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 72.56.49.201:28015.
Lists and filters
Which Rust Heatmap lists and filters include My Build Test?
The Rust Heatmap lists that My Build Test fits are: Rust build servers and Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on My Build Test mean?
The game's server browser reads the tags My Build Test publishes: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join My Build Test?
Press F1 in Rust to open the console, then enter client.connect 72.56.49.201:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.