RustSkinLab Content Studio
Offline 72.251.221.49:28025 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RustSkinLab Content Studio?
RustSkinLab Content Studio has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 26 days 23 hours ago.
Player counts
How busy is RustSkinLab Content Studio?
The last time RustSkinLab Content Studio was seen was 24 days 9 hours ago, and it is offline now.
How does RustSkinLab Content Studio rank against other Rust servers?
Player hours over seven days put RustSkinLab Content Studio at #13,849, in the top 61% of ranked servers.
Settings and rules
Which map does RustSkinLab Content Studio run?
RustSkinLab Content Studio runs a procedural map, which the game generates.
What are the rules and settings on RustSkinLab Content Studio?
A gather rate is not given in the name RustSkinLab Content Studio. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RustSkinLab Content Studio run?
Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio runs. To join, your game must match the protocol; Steam handles the update.
Is RustSkinLab Content Studio online, and how reliable is it?
RustSkinLab Content Studio is down just now; the last sighting was 24 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 4 October 2026.
Where is RustSkinLab Content Studio located?
No region is published by RustSkinLab Content Studio. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 72.251.221.49:28025.
Tags
Which Rust Heatmap lists and filters include RustSkinLab Content Studio?
Modded Rust servers, by live population are the Rust Heatmap lists that RustSkinLab Content Studio fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
These are the tags RustSkinLab Content Studio publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): This server has 2 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): This build is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RustSkinLab Content Studio?
Enter client.connect 72.251.221.49:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.