Rust HeatmapInfrared · players
IR live Players96,161 Servers11,873 Warm3,898 Fresh wipes · 3h387 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–2° · slots

Pacific Drive Integration - Local Test

Offline 72.251.219.88:28115 checked 15d ago

moddedoxide
Sp1 · players now 0/ 2
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,212
rank
top 70%
16d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 15d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct16 Oct18 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
166 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
81 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
258 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
349 / 350

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Pacific Drive Integration - Local Test?

Pacific Drive Integration - Local Test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 16 days 16 hours ago the server made the world it is on now.

Population

How busy is Pacific Drive Integration - Local Test?

Last seen 15 days 4 hours ago, Pacific Drive Integration - Local Test is offline at the moment.

How does Pacific Drive Integration - Local Test rank against other Rust servers?

Player hours over seven days put Pacific Drive Integration - Local Test at #15,212, in the top 70% of ranked servers.

Rules and settings

Which map does Pacific Drive Integration - Local Test run?

Pacific Drive Integration - Local Test runs a procedural map, which the game generates.

What are the rules and settings on Pacific Drive Integration - Local Test?

No gather rate appears in the name Pacific Drive Integration - Local Test. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned off.

About the server

Which version of Rust does Pacific Drive Integration - Local Test run?

Rust network protocol 2634 and build 167584 is the build Pacific Drive Integration - Local Test runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Pacific Drive Integration - Local Test online, and how reliable is it?

Last seen 15 days 4 hours ago, Pacific Drive Integration - Local Test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 12 October 2026.

Where is Pacific Drive Integration - Local Test located?

A region is not published for Pacific Drive Integration - Local Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 72.251.219.88:28115.

Tags

Which Rust Heatmap lists and filters include Pacific Drive Integration - Local Test?

The Rust Heatmap lists that Pacific Drive Integration - Local Test fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Pacific Drive Integration - Local Test mean?

The game's server browser reads the tags Pacific Drive Integration - Local Test publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167584 (Build): This build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Pacific Drive Integration - Local Test?

Enter client.connect 72.251.219.88:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp2
Max players Slot count: 2.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167584
Build This build is 167584.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.