Pacific Drive Integration - Local Test
Offline 72.251.219.62:28115 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Pacific Drive Integration - Local Test?
Its rhythm cannot yet be told: too few of Pacific Drive Integration - Local Test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 16 days 14 hours ago.
Player counts
How busy is Pacific Drive Integration - Local Test?
The last time Pacific Drive Integration - Local Test was seen was 14 days 16 hours ago, and it is offline now.
How does Pacific Drive Integration - Local Test rank against other Rust servers?
Ranked #15,195 on seven-day player hours, Pacific Drive Integration - Local Test is in the top 70% of all ranked servers.
Rules and settings
Which map does Pacific Drive Integration - Local Test run?
Pacific Drive Integration - Local Test runs a procedural map, which the game generates.
What are the rules and settings on Pacific Drive Integration - Local Test?
The name Pacific Drive Integration - Local Test does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Pacific Drive Integration - Local Test run?
The build on Pacific Drive Integration - Local Test is Rust network protocol 2634 and build 167584, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Pacific Drive Integration - Local Test online, and how reliable is it?
Offline at the moment: Pacific Drive Integration - Local Test was last seen 14 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 14 October 2026.
Where is Pacific Drive Integration - Local Test located?
No region is published by Pacific Drive Integration - Local Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 72.251.219.62:28115.
Tags
Which Rust Heatmap lists and filters include Pacific Drive Integration - Local Test?
These Rust Heatmap lists include Pacific Drive Integration - Local Test: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Pacific Drive Integration - Local Test mean?
The game's server browser reads the tags Pacific Drive Integration - Local Test publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): Slot count: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Pacific Drive Integration - Local Test?
Enter client.connect 72.251.219.62:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.