Rust HeatmapInfrared · players
IR live Players36,584 Servers11,612 Warm2,915 Fresh wipes · 3h70 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–250° · slots

Sunnys 2x Main)Fps+max team limit 6

Offline 72.241.102.21:28015 checked 1h ago

2x biweekly wipes vanilla
Sp1 · players now 0/ 250
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Wed 22:00flare: a wipe in that hourThu 05:00
0
7-day average
peak –
#15,339
rank
top 69%
8h ago
last wipe
biweekly schedule
7d 11h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 1h ago

Li2Players

AveragePeakWipe
0123422:0023:0001:0002:0004:0005:00Wiped Wed 28 Oct, 22:19 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
010020030040022:0023:0001:0002:0004:0005:00Wiped Wed 28 Oct, 22:19 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep1 Oct4 Oct8 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

2.1 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

7d 11h
Thu 5 Nov, 19:00 UTC
FW
13d 15h
Wed 11 Nov, 22:19 UTC
27d 15h
Wed 25 Nov, 22:19 UTC
35d 11h
Thu 3 Dec, 19:00 UTC
FW
41d 15h
Wed 9 Dec, 22:19 UTC

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:19 UTC8h ago – – running 0
Thu 1 Oct, 22:44 UTC FW27d ago 0 – 27 days 0
Tue 29 Sep, 21:01 UTC29d ago 2 held half 2.1 days 0
Mon 28 Sep, 21:13 UTC30d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+
EU · groups of 60+ · 2x · weekly · 4 on average
3 / 100
ChillLand [CZ/EN] | 1000x PvP | NO P2W |Wiped 15.10.
EU · groups of 10+ · 1000x · biweekly · 3 on average
0 / 30
Doomsday 1000X - |Raidable bases |Kits |RP Store |Persistent Ba
NA · groups of 12+ · 1000x · biweekly · 2 on average
0 / 100
[EU] BLACKTIDE x1000 | Custom Map | Kits | TP | Clans | Wiped 1
EU · groups of 8+ · 1000x · biweekly · 1 on average
3 / 50
【极光】100000000倍|枪战|礼包|建造|新手入门
EA · groups of 16+ · 19 on average
24 / 200
17 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Sunnys 2x Main)Fps+max team limit 6?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Sunnys 2x Main)Fps+max team limit 6?

The prediction follows its tag, as too few of Sunnys 2x Main)Fps+max team limit 6's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 8 hours ago the server made the world it is on now. A fortnightly wipe is listed in the tags.

Population

How busy is Sunnys 2x Main)Fps+max team limit 6?

Last seen 1 hours ago, Sunnys 2x Main)Fps+max team limit 6 is offline at the moment. Averaged over the past week: 0 players.

How does Sunnys 2x Main)Fps+max team limit 6 rank against other Rust servers?

Ranked #15,339 on seven-day player hours, Sunnys 2x Main)Fps+max team limit 6 is in the top 69% of all ranked servers.

Settings and rules

Which map does Sunnys 2x Main)Fps+max team limit 6 run?

Sunnys 2x Main)Fps+max team limit 6 runs a procedural map of size 2,500 with seed 716785090, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Sunnys 2x Main)Fps+max team limit 6?

Sunnys 2x Main)Fps+max team limit 6's name indicates a gather rate of 2x. Groups can contain up to 8 players, the default in the game. The server runs battlefield, quick PvP, high rates and kits. In the server browser it appears under Community, as a community server. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Sunnys 2x Main)Fps+max team limit 6 run?

Rust network protocol 2635 and build 168909 on Windows is what Sunnys 2x Main)Fps+max team limit 6 runs. To join, your game must match the protocol; Steam handles the update.

Is Sunnys 2x Main)Fps+max team limit 6 online, and how reliable is it?

Offline at the moment: Sunnys 2x Main)Fps+max team limit 6 was last seen 1 hours ago. Its reported uptime dates the last restart to about 6 hours ago. It was up 2 of 168 hours across the last 7 full days, or 1% of the time. It first appears in Rust Heatmap records on 24 September 2026.

Where is Sunnys 2x Main)Fps+max team limit 6 located?

A region is not published for Sunnys 2x Main)Fps+max team limit 6. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 72.241.102.21:28015.

Does Sunnys 2x Main)Fps+max team limit 6 run smoothly?

Average server fps over the last 48 hours was 232; it never dropped below 225. The world held as many as 26,100 entities, buildings and deployables included. The highest memory use was 1,274 MB. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Sunnys 2x Main)Fps+max team limit 6?

Rust battlefield servers, 2x Rust servers and Vanilla Rust servers, busiest first are the Rust Heatmap lists that Sunnys 2x Main)Fps+max team limit 6 fits. These are the filters that return it on the list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b, Vanilla ^v and Battlefield ^i; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 2x.

What do the server tags on Sunnys 2x Main)Fps+max team limit 6 mean?

gmvanilla (Game mode): The vanilla survival game; mp250 (Max players): This server has 250 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^i (Battlefield): High rates and kits for fast PvP are the tags Sunnys 2x Main)Fps+max team limit 6 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Sunnys 2x Main)Fps+max team limit 6?

Press F1 in Rust to open the console, then enter client.connect 72.241.102.21:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp250,ptrak,$r?,v2635,^b,^v,^i,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp250
Max players This server has 250 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^i
Battlefield High rates and kits for fast PvP.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.