FunPvE Test
Offline 72.231.198.107:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 07:04 UTC24d ago | 1° | – | running | 0 |
| Sat 3 Oct, 04:20 UTC25d ago | 1° | – | 1.1 days | 1 |
| Fri 2 Oct, 17:48 UTC26d ago | 1° | – | 0.4 days | 1 |
| Wed 30 Sep, 19:08 UTC28d ago | 1° | – | 1.9 days | 1 |
| Tue 29 Sep, 06:14 UTC29d ago | 1° | – | 1.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on FunPvE Test?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on FunPvE Test?
Wipes come at irregular times on FunPvE Test, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 24 days 19 hours ago.
Player counts
How busy is FunPvE Test?
FunPvE Test went quiet 21 days 19 hours ago and is offline right now.
How does FunPvE Test rank against other Rust servers?
Ranked #15,960 on seven-day player hours, FunPvE Test is in the top 71% of all ranked servers.
Map and rules
Which map does FunPvE Test run?
FunPvE Test runs a procedural map of size 4,500 with seed 1586544950, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on FunPvE Test?
No gather rate appears in the name FunPvE Test. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does FunPvE Test run?
The build on FunPvE Test is Rust network protocol 2634 and build 166652, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is FunPvE Test online, and how reliable is it?
FunPvE Test is down just now; the last sighting was 21 days 19 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 24 September 2026.
Where is FunPvE Test located?
No region is published by FunPvE Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 72.231.198.107:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include FunPvE Test?
These Rust Heatmap lists include FunPvE Test: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on FunPvE Test mean?
These are the tags FunPvE Test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join FunPvE Test?
To join by console, open it with F1 in Rust and enter client.connect 72.231.198.107:28015. Or press Launch Rust on this page, which connects you through Steam.