Exoscape Local Dev
Offline 71.58.121.157:28016 checked 17d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 20:50 UTC17d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Exoscape Local Dev?
At their busiest, its recent wipes averaged 1 players. 3 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Exoscape Local Dev?
Exoscape Local Dev has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 17 days 23 hours ago.
Player counts
How busy is Exoscape Local Dev?
The last time Exoscape Local Dev was seen was 17 days ago, and it is offline now.
How does Exoscape Local Dev rank against other Rust servers?
Player hours over seven days put Exoscape Local Dev at #15,719, in the top 71% of ranked servers.
Rules and settings
Which map does Exoscape Local Dev run?
Exoscape Local Dev runs a procedural map, which the game generates.
What are the rules and settings on Exoscape Local Dev?
No gather rate appears in the name Exoscape Local Dev. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Exoscape Local Dev run?
Rust network protocol 2634 and build 167398 is the build Exoscape Local Dev runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Exoscape Local Dev online, and how reliable is it?
Exoscape Local Dev is down just now; the last sighting was 17 days ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 10 October 2026.
Where is Exoscape Local Dev located?
Nothing about a region comes from Exoscape Local Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 71.58.121.157:28016.
Lists and filters
Which Rust Heatmap lists and filters include Exoscape Local Dev?
Modded Rust servers, by live population are the Rust Heatmap lists that Exoscape Local Dev fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Exoscape Local Dev mean?
These are the tags Exoscape Local Dev publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): This build is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Exoscape Local Dev?
Enter client.connect 71.58.121.157:28016 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.