RustedRootUSA-C1
Online 71.234.179.92:28031 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 08:08 UTC19d ago | 0° | – | running | 0 |
| Mon 28 Sep, 09:09 UTC31d ago | 1° | halved by day 1 | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustedRootUSA-C1?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on RustedRootUSA-C1?
RustedRootUSA-C1 has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 19 days 7 hours ago.
Population
How busy is RustedRootUSA-C1?
The current population of RustedRootUSA-C1 is 0, against 40 slots. A seven-day average of 0 players.
How does RustedRootUSA-C1 rank against other Rust servers?
Ranked #15,344 on seven-day player hours, RustedRootUSA-C1 is in the top 69% of all ranked servers.
Map and rules
Which map does RustedRootUSA-C1 run?
RustedRootUSA-C1 runs a procedural map, which the game generates.
What are the rules and settings on RustedRootUSA-C1?
The name RustedRootUSA-C1 does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does RustedRootUSA-C1 run?
Rust network protocol 2635 and build 168909 is the build RustedRootUSA-C1 runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is RustedRootUSA-C1 online, and how reliable is it?
Online now: RustedRootUSA-C1. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 24 September 2026.
Where is RustedRootUSA-C1 located?
No region is published by RustedRootUSA-C1. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 71.234.179.92:28031.
Lists and filters
Which Rust Heatmap lists and filters include RustedRootUSA-C1?
These Rust Heatmap lists include RustedRootUSA-C1: Modded Rust servers, by live population. Filtering the list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on RustedRootUSA-C1 mean?
gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): This server has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon are the tags RustedRootUSA-C1 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RustedRootUSA-C1?
Press F1 in Rust to open the console, then enter client.connect 71.234.179.92:28031. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.