Billyfazex
Online 71.207.146.131:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Billyfazex?
Billyfazex has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 55 days 20 hours ago.
Population
How busy is Billyfazex?
Billyfazex currently has 0 of its 10 slots filled. A seven-day average of 0 players.
How does Billyfazex rank against other Rust servers?
Ranked #15,335 on seven-day player hours, Billyfazex is in the top 69% of all ranked servers.
Map and rules
Which map does Billyfazex run?
A procedural map of size 3,000 with seed 933493041, generated by the game, runs on Billyfazex. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Billyfazex?
No gather rate appears in the name Billyfazex. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Billyfazex run?
Rust network protocol 2635 and build 168909 on Windows is what Billyfazex runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Billyfazex online, and how reliable is it?
Right now Billyfazex shows as online. About 3 days 15 hours ago is when it last restarted, by its own uptime figure. 143 of 168 hours up over the last 7 full days, which is 85%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Billyfazex located?
No region is published by Billyfazex. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 71.207.146.131:28015 is its address.
Does Billyfazex run smoothly?
The last 48 hours brought an average of 201 server fps and a floor of 32. Entities peaked at 49,744, counting buildings, deployables and all the rest of the world. Memory use reached 2,583 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Billyfazex?
Modded Rust servers, by live population are the Rust Heatmap lists that Billyfazex fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Billyfazex mean?
These are the tags Billyfazex publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Billyfazex?
To join by console, open it with F1 in Rust and enter client.connect 71.207.146.131:28015. Or press Launch Rust on this page, which connects you through Steam.