Electrical Test Site 67
Offline 71.171.125.142:28015 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:06 UTC25d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Electrical Test Site 67?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Electrical Test Site 67?
Electrical Test Site 67 has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 25 days 6 hours ago the server made the world it is on now.
Population
How busy is Electrical Test Site 67?
Electrical Test Site 67 went quiet 25 days 6 hours ago and is offline right now.
How does Electrical Test Site 67 rank against other Rust servers?
Ranked #15,940 on seven-day player hours, Electrical Test Site 67 is in the top 71% of all ranked servers.
Settings and rules
Which map does Electrical Test Site 67 run?
Electrical Test Site 67 runs a procedural map, which the game generates.
What are the rules and settings on Electrical Test Site 67?
The name Electrical Test Site 67 does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Electrical Test Site 67 run?
The build on Electrical Test Site 67 is Rust network protocol 2634 and build 166652, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Electrical Test Site 67 online, and how reliable is it?
Electrical Test Site 67 is down just now; the last sighting was 25 days 6 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Electrical Test Site 67 located?
Nothing about a region comes from Electrical Test Site 67. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 71.171.125.142:28015.
Tags
Which Rust Heatmap lists and filters include Electrical Test Site 67?
These Rust Heatmap lists include Electrical Test Site 67: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Electrical Test Site 67 mean?
These are the tags Electrical Test Site 67 publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Electrical Test Site 67?
Enter client.connect 71.171.125.142:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.