Rust HeatmapInfrared · players
IR live Players36,352 Servers11,696 Warm2,907 Fresh wipes · 3h94 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Development Server

Offline 70.55.100.139:28015 checked 28d ago

moddedoxide
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,336
rank
top 60%
30d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 28d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep24 Sep27 Sep1 Oct4 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 19:02 UTC30d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 154 on average
3 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
32 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
12 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Development Server?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Development Server?

Its rhythm cannot yet be told: too few of Development Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 30 days 7 hours ago.

Player counts

How busy is Development Server?

Development Server went quiet 28 days 6 hours ago and is offline right now.

How does Development Server rank against other Rust servers?

The top 60% of ranked servers includes Development Server, at #14,336 for player hours over the last seven days.

Settings and rules

Which map does Development Server run?

A procedural map, generated by the game, runs on Development Server.

What are the rules and settings on Development Server?

A gather rate is not given in the name Development Server. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Development Server run?

Rust network protocol 2633 and build 164530 is the build Development Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Development Server online, and how reliable is it?

Development Server is down just now; the last sighting was 28 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 21 September 2026.

Where is Development Server located?

No region is published by Development Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 70.55.100.139:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Development Server?

The Rust Heatmap lists that Development Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Development Server mean?

The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs164530 (Build): This build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Development Server?

Press F1 in Rust to open the console, then enter client.connect 70.55.100.139:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs164530
Build This build is 164530.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.