Development Server
Offline 70.55.100.139:28015 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 19:02 UTC30d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Development Server?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Development Server?
Its rhythm cannot yet be told: too few of Development Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 30 days 7 hours ago.
Player counts
How busy is Development Server?
Development Server went quiet 28 days 6 hours ago and is offline right now.
How does Development Server rank against other Rust servers?
The top 60% of ranked servers includes Development Server, at #14,336 for player hours over the last seven days.
Settings and rules
Which map does Development Server run?
A procedural map, generated by the game, runs on Development Server.
What are the rules and settings on Development Server?
A gather rate is not given in the name Development Server. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Development Server run?
Rust network protocol 2633 and build 164530 is the build Development Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Development Server online, and how reliable is it?
Development Server is down just now; the last sighting was 28 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 21 September 2026.
Where is Development Server located?
No region is published by Development Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 70.55.100.139:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Development Server?
The Rust Heatmap lists that Development Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Development Server mean?
The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs164530 (Build): This build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Development Server?
Press F1 in Rust to open the console, then enter client.connect 70.55.100.139:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.