WTF|R&D|Testing Server|
Online 70.177.77.170:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 33 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 16:05 UTC23d ago | 4° | – | running | 0 |
| Thu 1 Oct, 18:52 UTC FW27d ago | 1° | held half | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on WTF|R&D|Testing Server|?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its peak 33 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on WTF|R&D|Testing Server|?
Its rhythm cannot yet be told: too few of WTF|R&D|Testing Server|'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 27 days 22 hours ago.
Player counts
How busy is WTF|R&D|Testing Server|?
Of 5 slots on WTF|R&D|Testing Server|, 0 are in use right now. A seven-day average of 0 players, with a peak of 2. Its busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
How does WTF|R&D|Testing Server| rank against other Rust servers?
Player hours over seven days put WTF|R&D|Testing Server| at #7,617, in the top 34% of ranked servers.
Rules and settings
Which map does WTF|R&D|Testing Server| run?
A procedural map of size 6,000 with seed 1337, generated by the game, runs on WTF|R&D|Testing Server|. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.
What are the rules and settings on WTF|R&D|Testing Server|?
No gather rate appears in the name WTF|R&D|Testing Server|. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does WTF|R&D|Testing Server| run?
Rust network protocol 2635 and build 168909 on Windows is what WTF|R&D|Testing Server| runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is WTF|R&D|Testing Server| online, and how reliable is it?
Right now WTF|R&D|Testing Server| shows as online. Its reported uptime dates the last restart to about 14 hours ago. It was up 96 of 168 hours across the last 7 full days, or 57% of the time. It first appears in Rust Heatmap records on 26 September 2026.
Where is WTF|R&D|Testing Server| located?
No region is published by WTF|R&D|Testing Server|. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 70.177.77.170:28015 is its address.
Does WTF|R&D|Testing Server| run smoothly?
Average server fps over the last 48 hours was 126; it never dropped below 76. Entities peaked at 94,777, counting buildings, deployables and all the rest of the world. Memory use reached 3,354 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include WTF|R&D|Testing Server|?
These Rust Heatmap lists include WTF|R&D|Testing Server|: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on WTF|R&D|Testing Server| mean?
gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags WTF|R&D|Testing Server| publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join WTF|R&D|Testing Server|?
To join by console, open it with F1 in Rust and enter client.connect 70.177.77.170:28015. Or press Launch Rust on this page, which connects you through Steam.