ShadowFluid
Offline 69.8.165.222:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 5 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 00:08 UTC15d ago | 0° | – | running | 1 |
| Fri 2 Oct, 11:22 UTC26d ago | 0° | – | 11.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on ShadowFluid?
At their busiest, its recent wipes averaged 0 players. 5 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on ShadowFluid?
ShadowFluid has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 15 days 4 hours ago the server made the world it is on now.
Population
How busy is ShadowFluid?
Last seen 2 days 8 hours ago, ShadowFluid is offline at the moment. A seven-day average of 1 players, with a peak of 1.
How does ShadowFluid rank against other Rust servers?
The top 43% of ranked servers includes ShadowFluid, at #9,490 for player hours over the last seven days.
Rules and settings
Which map does ShadowFluid run?
ShadowFluid runs a procedural map of size 3,500 with seed 6738, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on ShadowFluid?
A gather rate is not given in the name ShadowFluid. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does ShadowFluid run?
Rust network protocol 2635 and build 168909 on Linux is what ShadowFluid runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is ShadowFluid online, and how reliable is it?
ShadowFluid is down just now; the last sighting was 2 days 8 hours ago. It was up 7 of 168 hours across the last 7 full days, or 4% of the time. The first record of it on Rust Heatmap is 22 September 2026.
Where is ShadowFluid located?
No region is published by ShadowFluid. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 69.8.165.222:28015.
Tags
Which Rust Heatmap lists and filters include ShadowFluid?
Modded Rust servers, by live population are the Rust Heatmap lists that ShadowFluid fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on ShadowFluid mean?
These are the tags ShadowFluid publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join ShadowFluid?
Press F1 in Rust to open the console, then enter client.connect 69.8.165.222:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.